Sequences from a rule
Number/shape sequences from a rule; predict later terms; describe & extend evolving patterns; calculation programs (programmes de calcul).
A rule tells you how to get from one term to the next. Follow it and a sequence unfolds — and once you know the rule, you can leap ahead to terms you never wrote down.
What it means
A sequence is an ordered list of numbers (or shapes), called terms: the 1st term, 2nd term, and so on. A rule is a short instruction that generates the next term from what came before. Give a rule a starting point and it builds the whole list.
The most common kind here is a linear (or arithmetic) sequence, where you add the same amount each time. That fixed amount is the common difference. In 3, 7, 11, 15, … the rule is “start at 3, add 4”; the common difference is 4. Sequences can also multiply by a fixed amount each step (2, 6, 18, 54, … is “×3”), or mix operations.
Two ways to describe a rule matter. A term-to-term rule says how to get the next term from the current one (“add 4”). A position-to-term rule says how to get any term directly from its position number: for 3, 7, 11, 15 that is 4 × position − 1 (position 1 gives 3, position 2 gives 7, …). The position rule is powerful because it lets you predict a far-off term without listing everything before it — the 100th term is 4 × 100 − 1 = 399.
A French classroom idea fits exactly here: a programme de calcul (calculation program) is a chain of steps applied to a number — “pick a number, multiply by 4, subtract 1”. Feed it the positions 1, 2, 3, … and out comes the sequence. A rule is a little program.
Beyond adding and multiplying, some sequences evolve: each term is built from the last few. The Fibonacci sequence 1, 1, 2, 3, 5, 8, … uses “add the two previous terms”. The rule is still fixed; it just looks back further.
Worked examples
Extend with a term-to-term rule. 5, 8, 11, 14, __ , __
Rule: add 3. Next terms: 17, 20.
Find and use a position rule.
| position | 1 | 2 | 3 | 4 | … | 10 |
|---|---|---|---|---|---|---|
| term | 6 | 10 | 14 | 18 | … | ? |
Each step adds 4, so the position rule is 4 × position + 2. The 10th term is 4 × 10 + 2 = 42 — no need to write terms 5 through 9.
A calculation program. “Multiply by 2, then add 1.” Positions 1, 2, 3 give 3, 5, 7 — the odd numbers from 3 up.
An evolving rule. Start 2, 3; each term is the sum of the two before: 2, 3, 5, 8, 13, 21.
The generative-art connection
Generative art is a rule run over and over, so a sequence and a piece of generative art are the same object seen two ways. In dot-multiplier, the program is “add one more dot and rotate by a fixed angle.” The dot count 1, 2, 3, 4, … is a sequence with rule “+1”, and the angle 0°, 30°, 60°, … is another with a fixed common difference — and their combination is the starburst you watch grow. Change the step and the whole picture changes.
Take it to a circle and the payoff is striking: put the times-table rule “multiply by 2” onto points around a circle and connect each point to its double, and the envelope of lines draws a cardioid (a heart shape). One clean multiplication rule, iterated, produces a curve nobody drew by hand — the Coding Train has a whole challenge on it. On the Number Line app the same idea is quieter: equal marked jumps make “add 4” visible as evenly spaced hops.
Common misconceptions
- Confusing “add 4” with “×4”. In 3, 7, 11 the terms are not multiples of 4. The 4 is the step between terms, not a factor of them; the position rule
4 × position − 1carries a correction. - Assuming a pattern from two terms. 2, 4, … could be “+2” (2, 4, 6) or “×2” (2, 4, 8). You need enough terms to pin the rule down before predicting.
- Only ever going one step at a time. Extending term by term works but is slow and error-prone for far-off terms. Finding the position rule lets you jump straight to the 100th term.
What a learner should be able to solve
The benchmark for mastering this concept — the problems a child at this stage is expected to be able to work through.
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A sequence starts `2, 9, 16, 23, ...`. Write the term-to-term rule in words, then find the next two terms.
Answer
Rule: start at 2, add 7 each time. Next terms: `30`, `37` (`23+7=30`, `30+7=37`).
Art hook Draw a horizontal number line; place a dot at 2, then hop 7 units at a time, drawing an arc for each jump. Each new arc gets the next hue on a colour wheel, so equal jumps become equally-spaced coloured arcs marching rightward.
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A pattern of squares grows so that the number of squares is `3, 5, 7, 9, ...`. First work out the position-to-term rule (the rule that gives a term straight from its position number, position 1 -> 3, position 2 -> 5, ...). Then use your rule to find how many squares are in the 20th pattern WITHOUT listing all the earlier patterns.
Answer
Each step adds 2 and position 1 gives 3, so the rule is `2 × position + 1` (check: `2×1+1=3`, `2×2+1=5`). The 20th pattern has `2 × 20 + 1 = 41` squares. Finding the rule lets you jump straight to position 20.
Art hook For each position p, draw a row of (2p+1) dots centred on a vertical axis — a growing symmetric arrow/triangle. Stack rows p = 1..20 to see the staircase, with the centre column highlighted.
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Follow this calculation program on the positions `1, 2, 3, 4`: 'take the position, multiply by 3, then subtract 2'. Write the four terms you get.
Answer
Position 1 -> `3×1−2 = 1`; position 2 -> `3×2−2 = 4`; position 3 -> `3×3−2 = 7`; position 4 -> `3×4−2 = 10`. Sequence: `1, 4, 7, 10`.
Art hook Show a machine with an input dot (position) entering, a '×3' gear and a '−2' gear, and an output dot dropping onto a number line. Feed 1,2,3,4 in and watch the outputs land at evenly spaced points 3 apart.
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Here is a sequence: `4, 7, 10, 13, 16, ...`. A friend says 'the 100th term is 304 because I just did `3 × 100 + 4`.' Is the friend right? If not, give the correct 100th term and explain the fix.
Answer
Not right. The step is +3, but position 1 gives 4, so the rule is `3 × position + 1` (check: `3×1+1=4`). The 100th term is `3 × 100 + 1 = 301`. The friend added the wrong constant (they used the first term 4 instead of the correction +1).
Art hook Plot position on the x-axis and term on the y-axis as dots. The dots fall on a straight line; draw the true line `3x+1` in green and the friend's wrong line `3x+4` in faint red so the constant gap of 3 is visible everywhere.
Training exercises
Practice problems, easier first, that build toward the bar above. Each doubles as a seed for an interactive artwork.
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Continue each add-the-same-amount sequence for two more terms. (a) `10, 20, 30, ...` (b) `1, 4, 7, 10, ...`
Answer
(a) add 10 -> `40, 50`. (b) add 3 -> `13, 16`.
Art hook Two number lines stacked; on each, animate a dot hopping by the common difference. Lane (a) hops far, lane (b) hops short, so the fixed step-size shows as a fixed hop length.
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For the sequence `6, 11, 16, 21, ...`, what is the common difference (the amount added each time)? Then give the next term.
Answer
Common difference is `5` (`11−6=5`). Next term: `21+5 = 26`.
Art hook Between each pair of dots on a number line, draw a small labelled bracket showing '+5'. All brackets are the same width — a visual proof the difference is constant.
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A sequence multiplies by the same amount each step: `1, 3, 9, 27, ...`. What is the rule, and what is the next term?
Answer
Rule: multiply by 3 (`×3`). Next term: `27 × 3 = 81`.
Art hook Start with 1 dot; each step, replace every dot with 3 dots arranged in a tiny triangle. After 4 steps the screen fills with a self-similar triangular cluster (a Sierpinski-like bloom) — geometric growth made visible.
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Run the calculation program 'multiply by 5, then add 1' on the numbers `2` and `6`. What comes out of each?
Answer
`2 -> 5×2+1 = 11`; `6 -> 5×6+1 = 31`.
Art hook An input dot slides into a two-gear machine ('×5' then '+1') and the output dot lands on a number line. Feed several inputs and trace where each output lands.
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The table shows a sequence. Copy the pattern of adding the same amount and fill the blank. Position: `1, 2, 3, 4, 5`. Term: `7, 12, 17, __ , 27`.
Answer
Each step adds 5, so the position-4 term is `17 + 5 = 22` (and `22 + 5 = 27` checks out).
Art hook Render the table as a row of columns whose heights are the terms; the missing bar is a dashed outline the learner 'fills' by dragging it to height 22, snapping to the straight top edge the other bars form.
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For `2, 6, 10, 14, ...` the step is +4 and position 1 gives 2. Someone guesses the position rule is `4 × position`. Test it at position 1: does it give 2? What small change fixes it?
Answer
`4 × 1 = 4`, not 2 — too big by 2. Fix: subtract 2, so the rule is `4 × position − 2` (check: `4×3−2 = 10`).
Art hook Plot the true dots and the line `4x`; the true dots sit exactly 2 below the line everywhere. Shade the constant vertical gap of 2 to reveal the '−2' correction.
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A sequence has the position rule `3 × position + 2`. (a) Use it to find the 1st, 2nd, and 10th terms directly. (b) Which position gives the term `32`?
Answer
(a) 1st: `3×1+2 = 5`; 2nd: `3×2+2 = 8`; 10th: `3×10+2 = 32`. (b) Position `10` gives 32 (from part (a)). You can also work back: `32−2 = 30`, `30÷3 = 10`.
Art hook Points (position, term) plotted as dots on a grid; the dots line up straight. Let the learner click any x to reveal the y-dot instantly ('jump to the 10th'), and click a y to trace back down to its position.
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Find the rule for `5, 10, 20, 40, ...` and give the next term. (Careful: is it 'add the same amount' or 'multiply by the same amount'?)
Answer
It is multiply by 2 (`×2`), not a constant add (the gaps 5, 10, 20 keep changing). Next term: `40 × 2 = 80`.
Art hook Draw concentric rings whose radii double each step (5, 10, 20, 40 pixels). Doubling makes the gaps grow — a bull's-eye that spreads out faster and faster, contrasting with an even 'add' pattern shown alongside.
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An evolving sequence uses 'each new term is the sum of the two terms before it' and starts `1, 3`. Write the next four terms.
Answer
The four new terms are `4, 7, 11, 18` (`1+3=4`, `3+4=7`, `4+7=11`, `7+11=18`), giving the sequence `1, 3, 4, 7, 11, 18`.
Art hook Build growing squares whose side lengths are the terms (1, 3, 4, 7, 11, ...) fitted together in a spiral, and sweep a quarter-circle arc through each — a Fibonacci-style spiral from a look-back rule.
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A sequence goes `100, 91, 82, 73, ...`. Describe the rule in words and give the next two terms.
Answer
Rule: start at 100, subtract 9 each time. Next terms: `64`, `55` (`73−9=64`, `64−9=55`).
Art hook A vertical number line where a dot falls downward by 9 each frame, leaving a fading trail. Because the step is constant, the trail dots are evenly spaced — a steady descent.
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Make your own: choose a start and a 'multiply then add' rule (like 'start at 2, then each term is ×2 + 1'). Write the first four terms and state your rule so a friend could continue it.
Answer
Example: start 2, rule 'each term = previous ×2 + 1' gives `2, 5, 11, 23` (`2×2+1=5`, `5×2+1=11`, `11×2+1=23`). Any consistent rule with correctly computed terms is fine.
Art hook A live 'rule sandbox': sliders for the multiplier and the add-amount, and a colour that shifts as terms grow. Placing each term as a dot on a spiral lets learners see how a steeper rule coils the spiral tighter.
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Spot the odd one out and explain: in `2, 4, 6, 8, 11` one term breaks the 'add 2' rule. Which term is wrong, and what should it be?
Answer
`11` is wrong; the rule 'add 2' needs `10` after 8. So the corrected sequence is `2, 4, 6, 8, 10`.
Art hook Dots placed on a number line at the sequence values; the correct ones glow green, the rule-breaker (11) glows red and is nudged by an arrow to its correct spot (10), snapping into the even spacing.