A4.1 Stage 4–5 Algebra

Sequences from a rule

Number/shape sequences from a rule; predict later terms; describe & extend evolving patterns; calculation programs (programmes de calcul).

A rule tells you how to get from one term to the next. Follow it and a sequence unfolds — and once you know the rule, you can leap ahead to terms you never wrote down.

What it means

A sequence is an ordered list of numbers (or shapes), called terms: the 1st term, 2nd term, and so on. A rule is a short instruction that generates the next term from what came before. Give a rule a starting point and it builds the whole list.

The most common kind here is a linear (or arithmetic) sequence, where you add the same amount each time. That fixed amount is the common difference. In 3, 7, 11, 15, … the rule is “start at 3, add 4”; the common difference is 4. Sequences can also multiply by a fixed amount each step (2, 6, 18, 54, … is “×3”), or mix operations.

Two ways to describe a rule matter. A term-to-term rule says how to get the next term from the current one (“add 4”). A position-to-term rule says how to get any term directly from its position number: for 3, 7, 11, 15 that is 4 × position − 1 (position 1 gives 3, position 2 gives 7, …). The position rule is powerful because it lets you predict a far-off term without listing everything before it — the 100th term is 4 × 100 − 1 = 399.

A French classroom idea fits exactly here: a programme de calcul (calculation program) is a chain of steps applied to a number — “pick a number, multiply by 4, subtract 1”. Feed it the positions 1, 2, 3, … and out comes the sequence. A rule is a little program.

Beyond adding and multiplying, some sequences evolve: each term is built from the last few. The Fibonacci sequence 1, 1, 2, 3, 5, 8, … uses “add the two previous terms”. The rule is still fixed; it just looks back further.

Worked examples

Extend with a term-to-term rule. 5, 8, 11, 14, __ , __ Rule: add 3. Next terms: 17, 20.

Find and use a position rule.

position123410
term6101418?

Each step adds 4, so the position rule is 4 × position + 2. The 10th term is 4 × 10 + 2 = 42 — no need to write terms 5 through 9.

A calculation program. “Multiply by 2, then add 1.” Positions 1, 2, 3 give 3, 5, 7 — the odd numbers from 3 up.

An evolving rule. Start 2, 3; each term is the sum of the two before: 2, 3, 5, 8, 13, 21.

The generative-art connection

Generative art is a rule run over and over, so a sequence and a piece of generative art are the same object seen two ways. In dot-multiplier, the program is “add one more dot and rotate by a fixed angle.” The dot count 1, 2, 3, 4, … is a sequence with rule “+1”, and the angle 0°, 30°, 60°, … is another with a fixed common difference — and their combination is the starburst you watch grow. Change the step and the whole picture changes.

Take it to a circle and the payoff is striking: put the times-table rule “multiply by 2” onto points around a circle and connect each point to its double, and the envelope of lines draws a cardioid (a heart shape). One clean multiplication rule, iterated, produces a curve nobody drew by hand — the Coding Train has a whole challenge on it. On the Number Line app the same idea is quieter: equal marked jumps make “add 4” visible as evenly spaced hops.

Common misconceptions

  • Confusing “add 4” with “×4”. In 3, 7, 11 the terms are not multiples of 4. The 4 is the step between terms, not a factor of them; the position rule 4 × position − 1 carries a correction.
  • Assuming a pattern from two terms. 2, 4, … could be “+2” (2, 4, 6) or “×2” (2, 4, 8). You need enough terms to pin the rule down before predicting.
  • Only ever going one step at a time. Extending term by term works but is slow and error-prone for far-off terms. Finding the position rule lets you jump straight to the 100th term.

What a learner should be able to solve

The benchmark for mastering this concept — the problems a child at this stage is expected to be able to work through.

  1. A sequence starts `2, 9, 16, 23, ...`. Write the term-to-term rule in words, then find the next two terms.

    Answer

    Rule: start at 2, add 7 each time. Next terms: `30`, `37` (`23+7=30`, `30+7=37`).

    Art hook Draw a horizontal number line; place a dot at 2, then hop 7 units at a time, drawing an arc for each jump. Each new arc gets the next hue on a colour wheel, so equal jumps become equally-spaced coloured arcs marching rightward.

  2. A pattern of squares grows so that the number of squares is `3, 5, 7, 9, ...`. First work out the position-to-term rule (the rule that gives a term straight from its position number, position 1 -> 3, position 2 -> 5, ...). Then use your rule to find how many squares are in the 20th pattern WITHOUT listing all the earlier patterns.

    Answer

    Each step adds 2 and position 1 gives 3, so the rule is `2 × position + 1` (check: `2×1+1=3`, `2×2+1=5`). The 20th pattern has `2 × 20 + 1 = 41` squares. Finding the rule lets you jump straight to position 20.

    Art hook For each position p, draw a row of (2p+1) dots centred on a vertical axis — a growing symmetric arrow/triangle. Stack rows p = 1..20 to see the staircase, with the centre column highlighted.

  3. Follow this calculation program on the positions `1, 2, 3, 4`: 'take the position, multiply by 3, then subtract 2'. Write the four terms you get.

    Answer

    Position 1 -> `3×1−2 = 1`; position 2 -> `3×2−2 = 4`; position 3 -> `3×3−2 = 7`; position 4 -> `3×4−2 = 10`. Sequence: `1, 4, 7, 10`.

    Art hook Show a machine with an input dot (position) entering, a '×3' gear and a '−2' gear, and an output dot dropping onto a number line. Feed 1,2,3,4 in and watch the outputs land at evenly spaced points 3 apart.

  4. Here is a sequence: `4, 7, 10, 13, 16, ...`. A friend says 'the 100th term is 304 because I just did `3 × 100 + 4`.' Is the friend right? If not, give the correct 100th term and explain the fix.

    Answer

    Not right. The step is +3, but position 1 gives 4, so the rule is `3 × position + 1` (check: `3×1+1=4`). The 100th term is `3 × 100 + 1 = 301`. The friend added the wrong constant (they used the first term 4 instead of the correction +1).

    Art hook Plot position on the x-axis and term on the y-axis as dots. The dots fall on a straight line; draw the true line `3x+1` in green and the friend's wrong line `3x+4` in faint red so the constant gap of 3 is visible everywhere.

Training exercises

Practice problems, easier first, that build toward the bar above. Each doubles as a seed for an interactive artwork.

  1. Continue each add-the-same-amount sequence for two more terms. (a) `10, 20, 30, ...` (b) `1, 4, 7, 10, ...`

    Answer

    (a) add 10 -> `40, 50`. (b) add 3 -> `13, 16`.

    Art hook Two number lines stacked; on each, animate a dot hopping by the common difference. Lane (a) hops far, lane (b) hops short, so the fixed step-size shows as a fixed hop length.

  2. For the sequence `6, 11, 16, 21, ...`, what is the common difference (the amount added each time)? Then give the next term.

    Answer

    Common difference is `5` (`11−6=5`). Next term: `21+5 = 26`.

    Art hook Between each pair of dots on a number line, draw a small labelled bracket showing '+5'. All brackets are the same width — a visual proof the difference is constant.

  3. A sequence multiplies by the same amount each step: `1, 3, 9, 27, ...`. What is the rule, and what is the next term?

    Answer

    Rule: multiply by 3 (`×3`). Next term: `27 × 3 = 81`.

    Art hook Start with 1 dot; each step, replace every dot with 3 dots arranged in a tiny triangle. After 4 steps the screen fills with a self-similar triangular cluster (a Sierpinski-like bloom) — geometric growth made visible.

  4. Run the calculation program 'multiply by 5, then add 1' on the numbers `2` and `6`. What comes out of each?

    Answer

    `2 -> 5×2+1 = 11`; `6 -> 5×6+1 = 31`.

    Art hook An input dot slides into a two-gear machine ('×5' then '+1') and the output dot lands on a number line. Feed several inputs and trace where each output lands.

  5. The table shows a sequence. Copy the pattern of adding the same amount and fill the blank. Position: `1, 2, 3, 4, 5`. Term: `7, 12, 17, __ , 27`.

    Answer

    Each step adds 5, so the position-4 term is `17 + 5 = 22` (and `22 + 5 = 27` checks out).

    Art hook Render the table as a row of columns whose heights are the terms; the missing bar is a dashed outline the learner 'fills' by dragging it to height 22, snapping to the straight top edge the other bars form.

  6. For `2, 6, 10, 14, ...` the step is +4 and position 1 gives 2. Someone guesses the position rule is `4 × position`. Test it at position 1: does it give 2? What small change fixes it?

    Answer

    `4 × 1 = 4`, not 2 — too big by 2. Fix: subtract 2, so the rule is `4 × position − 2` (check: `4×3−2 = 10`).

    Art hook Plot the true dots and the line `4x`; the true dots sit exactly 2 below the line everywhere. Shade the constant vertical gap of 2 to reveal the '−2' correction.

  7. A sequence has the position rule `3 × position + 2`. (a) Use it to find the 1st, 2nd, and 10th terms directly. (b) Which position gives the term `32`?

    Answer

    (a) 1st: `3×1+2 = 5`; 2nd: `3×2+2 = 8`; 10th: `3×10+2 = 32`. (b) Position `10` gives 32 (from part (a)). You can also work back: `32−2 = 30`, `30÷3 = 10`.

    Art hook Points (position, term) plotted as dots on a grid; the dots line up straight. Let the learner click any x to reveal the y-dot instantly ('jump to the 10th'), and click a y to trace back down to its position.

  8. Find the rule for `5, 10, 20, 40, ...` and give the next term. (Careful: is it 'add the same amount' or 'multiply by the same amount'?)

    Answer

    It is multiply by 2 (`×2`), not a constant add (the gaps 5, 10, 20 keep changing). Next term: `40 × 2 = 80`.

    Art hook Draw concentric rings whose radii double each step (5, 10, 20, 40 pixels). Doubling makes the gaps grow — a bull's-eye that spreads out faster and faster, contrasting with an even 'add' pattern shown alongside.

  9. An evolving sequence uses 'each new term is the sum of the two terms before it' and starts `1, 3`. Write the next four terms.

    Answer

    The four new terms are `4, 7, 11, 18` (`1+3=4`, `3+4=7`, `4+7=11`, `7+11=18`), giving the sequence `1, 3, 4, 7, 11, 18`.

    Art hook Build growing squares whose side lengths are the terms (1, 3, 4, 7, 11, ...) fitted together in a spiral, and sweep a quarter-circle arc through each — a Fibonacci-style spiral from a look-back rule.

  10. A sequence goes `100, 91, 82, 73, ...`. Describe the rule in words and give the next two terms.

    Answer

    Rule: start at 100, subtract 9 each time. Next terms: `64`, `55` (`73−9=64`, `64−9=55`).

    Art hook A vertical number line where a dot falls downward by 9 each frame, leaving a fading trail. Because the step is constant, the trail dots are evenly spaced — a steady descent.

  11. Make your own: choose a start and a 'multiply then add' rule (like 'start at 2, then each term is ×2 + 1'). Write the first four terms and state your rule so a friend could continue it.

    Answer

    Example: start 2, rule 'each term = previous ×2 + 1' gives `2, 5, 11, 23` (`2×2+1=5`, `5×2+1=11`, `11×2+1=23`). Any consistent rule with correctly computed terms is fine.

    Art hook A live 'rule sandbox': sliders for the multiplier and the add-amount, and a colour that shifts as terms grow. Placing each term as a dot on a spiral lets learners see how a steeper rule coils the spiral tighter.

  12. Spot the odd one out and explain: in `2, 4, 6, 8, 11` one term breaks the 'add 2' rule. Which term is wrong, and what should it be?

    Answer

    `11` is wrong; the rule 'add 2' needs `10` after 8. So the corrected sequence is `2, 4, 6, 8, 10`.

    Art hook Dots placed on a number line at the sequence values; the correct ones glow green, the rule-breaker (11) glows red and is nudged by an arrow to its correct spot (10), snapping into the even spacing.