The curriculum map

Every concept placed by strand (row) and the stage it is first met (column). Read left-to-right to follow a strand’s progression; read a column to see what synchronises across strands. Open any concept to see exactly what it needs and what it unlocks.

Strand
Stage 0
~5
Stage 1
6–7
Stage 2
7–8
Stage 3
8–9
Stage 4
9–10
Stage 5
10–11
Stage 6
11–12
Number N0.1 Subitizing & counting N0.2 Teen numbers as ten-and-ones N1.1 Whole numbers to 100 N1.1b Ordinal numbers N1.2 Place value to two digits N1.3 Number bonds & +/− within 20 N2.1 Numbers to 1000 & skip-counting N2.2 Addition & subtraction facts & mental methods N2.6 Meaning of × and ÷ N3.1× The times tables (2, 5, 10 → 3, 4, 8) N3.1 Place value to 10,000 & rounding N3.3 Roman numerals N3.2 Column addition & subtraction N3.4 Recall all multiplication & division facts N4.1 Place value to a million & negatives on the line N4.4 Multi-digit ×/÷ & divisibility N5.1 Numbers to 10 million & the ×10/÷10 relationship N5.4 Long multiplication, primes, powers & roots N6.2 Standard form, significant figures & number sets N6.1 Negative numbers (integer arithmetic)
Fractions F1.1 Halves, quarters & thirds of shapes F2.1 Fractions as numbers & equivalence F3.1 Fractions on the number line & as operators F4.1 Decimals via place value F5.1 Decimal & fraction arithmetic F5.2 Percentages F6.1 Dividing fractions F6.2 Ratio & proportional reasoning
Algebra A1.1 Repeating patterns & sequences A2.1 The equals sign & unknowns A4.1 Sequences from a rule A6.1 Expressions, equations & the nth term
Measurement M1.1 Measuring length M1.2 Telling time M1.3 Money M1.4 Temperature M2.1 Mass & capacity M3.1 Perimeter & unit conversion M4.2a Angles as turns M4.1 Area M4.2b Measuring angles with a protractor M5.1 Volume & surface area M6.1 Circle measures
Geometry G1.1 Naming 2-D & 3-D shapes G3.1 Shape properties, nets & perspective G6.1 Circles, angle facts & constructions
Position P1.1 Position & direction P2.1 Line symmetry P6.1 Tessellation & symmetry patterns P4.1 Coordinates & maps P5.1 Transformations & similarity
Data D1.1 Charts & tables D3.1 Systematic counting & combinatorics D4.1 Scaled graphs & frequency D4.2 Statistical enquiry & sampling D6.1 Averages, spread & pie charts
Probability R2.1 Chance language R6.1 Quantifying probability
Computing C1.1 Sequences of instructions C3.1 Loops & repetition C4.1 Conditionals, robotics & spreadsheets
Cross-strand dependencies. The strands are not independent — some concepts depend on progress in another strand entirely:
  • Multiplication (N) → area (M), arrays, and the scaling of fractions (F).
  • Place value & the ×10/÷10 relationship (N) → decimals (F) and metric-unit conversion (M).
  • The number line (N) → fractions-as-numbers (F), negative numbers (N6), coordinates (P).
  • Fractions (F) → ratio, proportion & percentages → probability quantification (R6).
  • Counting & patterns (A) → sequences & the nth term (A6); equality → equations.
  • Systematic counting / combinatorics (D) underpins probability quantification (R6).
  • Symmetry & tiling (P) and shape properties (G) → the natural bridge to generative art.

Mathematical practices — cross-cutting

These run through every strand and stage rather than sitting at one place in the map.